Overwatch - Blizzard fixt den Competititve-Bug

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Overwatch - Blizzard fixt den Competititve-Bug

Beitragvon News-Mann » Do 7. Jul 2016, 09:46

Blizzard Entertainment hat den Patch für den Helden-Shooter Overwatch veröffentlicht. Der beseitigt unter anderem den von vielen Fans kritisierten Bug im Ranked-Modus.
Bild Der Entwickler Blizzard Entertainment hat sein Wort gehalten und jetzt den von vielen Fans scharf kritisierten Bug im Ranked-Modus von Overwatch beseitigt.

Zu diesem Zweck steht ab sofort der Patch zum Download bereit. Darin ist unter anderem ein Fix enthalten, der verhindern soll, dass eine Ranked-Partie nach kurzer Verbindungsunterbrechung als Niederlage gewertet wird, obwohl eigentlich ein Sieg errungen wurde.

Des Weiteren haben die Entwickler einen Leaver-Bug beseitigt und einige PC-spezifische Änderungen vorgenommen. Hier die vollständige Liste der Neuerungen:
  • Patch-Notes für Overwatch v1.0.5.1B GENERAL

    Competitive Play

    [PC Only] The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:

    Hanamura - 1m35s

    Temple of Anubis - 1m30s

    Volskaya Industries - 1m35s

    Dorado - 1m30s

    Route 66 - 1m35s

    Watchpoint: Gibraltar - 1m35s

    King's Row - 1m30s

    Numbani - 1m50s



    [PC Only] Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if the payload was nearing the final checkpoint

    [PC Only] Fixed a bug where display settings weren't always saved after restarting the client

    [PC Only] Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions

    [PC Only] Fixed a bug where sometimes the wrong player level would appear in the Social menu


    [PC Only] Fixed an issue with collision not blocking line of sight on certain areas of Nepal


    [PC Only] Fixed a bug that caused Mercy's Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch

    [PC Only] Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps

    [PC Only] Fixed a bug that caused Winston's melee attack during Primal Rage to inconsistently hit targets in range

    [PC Only] Fixed a bug that sometimes caused Zarya's alternate fire to scale incorrectly with her damage boost modifier

    Competitive Play

    [PC Only] Fixed a bug that caused the "Top 500" icon to incorrectly display for certain players in various places throughout the game UI

    Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won

    Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin again before it's over, it will count as a loss both in placement match history and when calculating your Skill Rating adjustment.

    Fixed an issue where you would still receive a Competitive Play "leave" penalty even if you rejoined a match and completed it

    Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play "leave" penalty even if you complete the match.


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